Immersive Learning: How VR & MR are Revolutionizing Education

Jonathan Teske

Apr 17, 2025

8

min read

Virtual Reality (VR) and Mixed Reality (MR) technologies are fundamentally changing how students learn, teachers instruct, and educational institutions deliver meaningful experiences. 

These immersive technologies, often grouped under the umbrella term Extended Reality (XR), offer new ways to engage students, simulate complex scenarios, and provide experiences previously inaccessible within traditional classroom curriculum.

And the education world is noticing. 

The K-12 education market alone is projected to reach a staggering $5.66 trillion by 2030, growing at a CAGR of 12.5%. 

The VR in education segment specifically is forecasted to expand from $17.18 billion in 2024 to $65.55 billion by 2032

These numbers reflect an ongoing seismic shift in how we approach teaching and learning.

In this article, we'll explore why immersive technologies are revolutionizing education, the key differences between VR and MR, and how forward-thinking educators are already using these tools to create more engaging, effective, and equitable learning experiences.

Understanding Immersive Technology in Education

Before diving into the educational applications, let's clarify what these technologies actually are. 

Virtual Reality (VR) and Mixed Reality (MR) offer distinct experiences and capabilities:

Virtual Reality (VR) creates a fully simulated environment that completely immerses the user, blocking out the physical world. 

Typically experienced through head-mounted displays (HMDs), VR generates a strong sense of presence, making users feel like they are transported to another place. In VR, students could visit historical sites like ancient Rome, explore the solar system, or operate highly technical machinery—all without leaving the classroom.

Mixed Reality (MR), on the other hand, represents a hybrid approach that merges the real world and virtual content. Unlike VR, MR doesn't completely block the user's view of their surroundings; instead, it overlays interactive digital elements onto the real world. Students can manipulate 3D content that appears anywhere in the classroom, visualize data superimposed on real-world objects, or collaborate on activities like conducting science experiments and learning 3D design concepts.

Here's how they compare:

Feature

Virtual Reality (VR)

Mixed Reality (MR)

Immersion

Fully immersive, blocks real world

Blends real and virtual worlds

Environment

Completely simulated like a video game

Real world overlaid with interactive digital content

Interaction

With virtual objects only while embodying a digital avatar 

With both physical and virtual objects while moving in space with your body

Hardware

All recent HMDs support virtual and mixed reality (Meta Quest 3S, PICO 4 Ultra, Apple Vision Pro)

Both technologies provide powerful tools for transformative learning. VR offers unparalleled immersion for simulation and exploration, while MR excels at integrating digital content into the physical context, enabling unique forms of interaction and collaboration.

Why Mixed Reality Often Outperforms VR in Educational Settings

While many educators search for "VR learning platforms," Mixed Reality (MR) often provides distinct advantages in classroom settings that make it worth considering first. 

Here's why:

Contextual Learning in Real Environments

MR blends digital content with the physical classroom without disconnecting students from their surroundings. This creates opportunities for situated learning, where digital information enhances real-world environments and activities.

This contextual grounding helps students make stronger connections between abstract concepts and real-world applications—a fundamental principle of effective learning.

Unlike VR, which isolates users in fully digital environments, MR keeps students connected to their classmates and teacher. 

This means students can move about the classroom and collaborate with each other on different virtual activities, enabling a safer, more cooperative learning space.

For teachers, this means maintaining their classroom management strategies and providing in-the-moment instructional guidance just like they would without using XR in their classroom. This is not possible in VR.

With MR, students benefit from the technological enhancement of displaying 3D spatial content while maintaining human connection.

Practical Implementation Advantages

From a practical standpoint, MR often presents fewer implementation hurdles:

  • Safe classroom utilization: Students can now freely walk around the room and are no longer bound to a chair

  • Fewer motion sickness issues: The continued connection to the real world  offers a lower cognitive load on students and reduces motion sickness compared to VR 

  • Easier integration with existing technology: MR can often work alongside current classroom tools and hardware rather than replacing them

While VR is best suited for fully immersive experiences or scenarios impossible to replicate in the real world, MR represents an approachable starting point for many educators looking to embrace immersive learning.

The Proven Benefits of Immersive Learning Experiences

No longer a novelty, these technologies have shown to offer proven, measurable benefits for student learning.Here's what the research shows:

Enhanced Student Engagement

If you've ever struggled to maintain student attention, immersive technologies offer a powerful solution:

A 2024 meta-analysis encompassing 15 studies found a large positive effect of VR on student engagement (effect size g=0.85). This effect was particularly strong for cognitive engagement—the intellectual investment and deep thinking we try to foster in students.

Similarly, a PwC study found learners using VR were 3.8 times more emotionally connected to the content than traditional classroom learners. 

When students at Southern New Hampshire University used VR in biopsychology, 81% reported increased motivation, interest, and engagement with the lessons.

Think about it: which would engage you more—reading about the circulatory system, or interacting with it?

Improved Knowledge Retention and Transfer

The memorable nature of immersive experiences translates to better recall:

A University of Maryland study found that participants using VR headsets achieved median recall accuracy rates of 90%, compared to just 78% for desktop learning. 

Similarly, Beijing students using VR reportedly saw a 20-percentage point increase in exam scores. Accenture research also suggests experiential learning via VR can improve retention by up to 75%.

But the benefits go beyond memorization. Research at SNHU noted that while retention itself might not always differ significantly from traditional methods, VR groups showed better learning transfer—applying what they'd learned to new problem-solving situations.

Accelerated Skill Acquisition

For procedural learning—the "how-to" knowledge essential for many disciplines—immersive technologies shine:

Multiple studies in surgical training show VR significantly improves performance, with surgeons trained in VR performing operations 29% faster and making 6 times fewer errors than conventionally trained groups. Another study found VR-trained surgeons improved time on task by 83%.

A meta-analysis found VR's impact on engagement was significantly higher for procedural knowledge learning (g=0.971) compared to declarative knowledge (g=0.515). This strongly suggests VR is particularly effective for learning practical skills.

From public speaking to welding to scientific procedures, immersive technologies allow for repeated practice in safe, controlled environments—crucial for skill mastery without real-world consequences.

Creating Equitable Access to Learning

Perhaps most importantly, immersive technologies can make education more accessible and personalized. For students with mobility challenges, these “field trips” provide access to experiences that might otherwise be impossible.

For neurodiverse learners, XR can be used to create customized environments to practice social skills, overcome anxieties, or engage with content through multiple sensory pathways. 

Studies suggest significant potential benefits for children with communication barriers or autism.

Sources: ResearchGate, PubMed Central

Real-World Success of Immersive Learning Platforms

These aren't just theoretical benefits. Let's explore how innovative educators are already implementing immersive technologies across different educational levels:

Higher Education Transformations

Universities are at the forefront of immersive technology adoption:

Arizona State University's Dreamscape Learn Lab partnered with Dreamscape to enhance biology lab courses with VR featuring hand tracking and haptic feedback. Early data showed participating students had significantly higher engagement and improved lab grades compared to traditional labs.

Stanford University's "Virtual People" Course has increasingly incorporated VR, with instructors and students spending thousands of hours interacting entirely within a VR environment—particularly accelerated during the pandemic using mailed headsets. Stanford's business school also offered a certificate program entirely in VR as early as 2016.

University of Michigan's Nursing Program utilizes the Microsoft HoloLens 2 for training in virtual labs, allowing students to practice procedures in a realistic but risk-free environment. The university also launched XR-enhanced MOOCs on Coursera, integrating interactive 360° video and virtual experiences to reach students globally.

K-12 Immersive Classroom Innovation

Primary and secondary schools are discovering creative applications for immersive learning:

Oak Run Middle School in Texas utilizes VR for virtual field trips, providing students—many for the first time—opportunities to explore global locations and cultures beyond their hometown. For many of these students, VR representations of the Pyramids or Great Barrier Reef may be their only opportunity to "visit" these places.

A Boston-area High School Engineering program implemented a multi-year project using immersive videos (Google Cardboard) and later interactive VR (Oculus Quest) for virtual field trips related to engineering and science careers. The project highlighted VR's potential for playful learning, curiosity, and observational learning, though they also faced challenges with content alignment and technical issues.

Orewa College in New Zealand, a BYOD-pioneering school, deployed HTC Vive Pro and HP VR Backpacks primarily for design, architecture, and STEM students. They use Google Earth VR and Google Sketch-up, with plans for student-led teams to develop VR content using Unity and create scalable VR learning models.

Vocational Training Revolution

Workforce training has embraced immersive technologies for high-stakes skill development:

Walmart invested heavily in VR training using Oculus headsets for employee onboarding, operational procedures, customer service, and specific events like Black Friday simulations. Their VR training was credited with helping staff respond effectively during a real-life active shooter incident—proving the transfer of skills from virtual to real environments.

Healthcare training programs have shown that surgeons training with VR performed operations 29% faster and made 6 times fewer errors than conventionally trained groups. MR is also used by surgeons to view 3D anatomical models overlaid on patients, enhancing precision during complex procedures.

Vocational training programs use VR to provide safe environments for practicing skills like welding (used at Ohio Technical College) or complex maintenance procedures, reducing material costs and eliminating safety risks while allowing students to perfect techniques through repeated practice.

Sources: VirtualSpeech, Itransition, Tap3D

Overcoming Challenges in Implementing VR/MR Learning Platforms

Despite the compelling benefits, educators face several key challenges when adopting immersive technologies. Here's how to address them.

Addressing Cost and ROI Concerns

The financial investment required remains a primary barrier, particularly for budget-constrained educational institutions.

Acquiring MR headsets, supporting computers, specialized software licenses, and necessary peripherals represents a substantial upfront cost. While costs are decreasing (standalone MR headsets are now  $300), they remain significant.

However, there's good news on the return on investment front. PwC found training reached cost parity with in-person training at 375 learners, offering savings beyond that number. When considering reduced travel costs, materials savings (especially for resource-intensive subjects like science), and improved learning outcomes, the long-term ROI becomes more compelling.

Smart implementation strategies include starting with a smaller set of shared devices, prioritizing applications with clear cost-saving potential, and seeking external funding through grants or partnerships.

Empowering Educators Through Training

Technology adoption is heavily reliant on educators' ability and willingness to integrate it effectively.

Many educators lack experience with VR/MR technology and may feel unprepared or lack confidence in their technical skills. "True VR has to be experienced to be understood," notes one researcher, suggesting hands-on familiarity is crucial.

Effective professional development goes beyond basic device operation to include pedagogical integration strategies. The most successful implementations provide:

  • Hands-on experimentation time before classroom implementation

  • Peer mentoring and communities of practice

  • Ongoing technical support

  • Clear curriculum connections with ready-to-use lesson plans

Remember: the technology itself isn't the goal—it's what the technology enables teachers to do differently that matters.

Finding Quality Content for Immersive Learning

The lack of sufficient high-quality, curriculum-aligned educational content remains a critical bottleneck.

Many K-12 educators report a dearth of mature VR learning resources specifically designed for educational purposes across various disciplines. Much existing content is entertainment-focused or doesn't align well with specific curriculum standards. Additionally, teachers have expressed frustration that the educational VR content that does exist doesn’t work in real classrooms, making repeatable implementation almost impossible.

Addressing this challenge requires:

  • Co-designing with teachers and schools on how they want to use XR technology

  • XR developers deeply understand classroom dynamics and effective pedagogy

  • Demand XR platforms offer active facilitation and management tools



  • Involving students in content creation as part of their learning

  • Evaluating content based on learning objectives, not just visual appeal

The good news? Adoption is increasing, and new emerging products are starting to demonstrate they understand how a classroom operates, which is driving more willingness amongst teachers to adopt XR. 

The Future of Immersive Learning Technology

The field of immersive learning is rapidly evolving. Here's what's on the horizon:

The Promise of Spatial Computing

Spatial computing represents the evolution and blending of AR, VR, and MR into more seamless experiences:

This concept focuses on integrating digital information more naturally into our physical space. The emphasis is shifting towards more intuitive interfaces that blur the lines between physical and digital worlds.

For education, this means immersive experiences that feel less like "using technology" and more like naturally interacting with enhanced reality—touching virtual objects that respond with realistic physics, or collaborating with remote classmates who appear physically present, often called ‘co-presence’.

AI + XR Integration

The convergence of Artificial Intelligence and XR is perhaps the most exciting trend:

AI is expected to personalize XR learning experiences, power intelligent virtual tutors within simulations, automate feedback, and potentially simplify content creation. Imagine a virtual chemistry lab that adapts difficulty based on a student's performance, or being able to use one’s voice to produce student work or speak with a personal guide.

The Promise of Spatial Computing

Spatial computing represents the evolution and blending of AR, VR, and MR into more seamless experiences:

This concept focuses on integrating digital information more naturally into our physical space, with Gartner predicting spending will grow massively to $1.7 trillion by 2033. The emphasis is shifting towards more intuitive interfaces that blur the lines between physical and digital worlds.

For education, this means immersive experiences that feel less like "using technology" and more like naturally interacting with enhanced reality—touching virtual objects that respond with realistic physics, or collaborating with remote classmates who appear physically present.

Building the Educational XR Communities

While still evolving, the concept of an educational XR community offers intriguing possibilities.

This vision encompasses persistent, shared, 3D immersive virtual environments where users interact as avatars for learning, collaboration, and socialization. Some institutions are already experimenting with platforms like Virbela (Tecnológico de Monterrey) or developing concepts like the Eduverse.

This could eventually enable seamless collaboration across institutions, create persistent learning environments that evolve over time, and provide access to simulations or environments beyond physical reach.

While still facing challenges similar to current VR/MR adoption hurdles, this concept represents a longer evolutionary path building on existing capabilities rather than an imminent revolution.

Transforming Education Through Immersive Learning

The evidence is clear: immersive learning technologies are already transforming classrooms and improving education today. From enhanced engagement and improved retention to accelerated skill acquisition and expanded accessibility, VR and MR offer compelling benefits that address many of education's persistent challenges.

As we've seen, both VR and MR have their place, with MR offering particular advantages for classroom integration by blending digital content with the physical world. The key is matching the right technology to specific learning objectives and contexts.

While challenges like cost, teacher training, and content availability remain, they're increasingly solvable as the technology matures and educational applications expand. The future convergence of spatial computing, AI, and connected learning environments promises even more powerful possibilities.

Ready to bring your lessons to life? The immersive classroom awaits—what's your next step?

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Jonathan Teske

CEO, ReframeXR

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