
Reframe was built by science teachers and curriculum specialists, with significant input from leading XR researchers.



“We couldn’t justify putting XR in classrooms until we had a solution that would help teachers use their headsets and keep kids safe. Reframe is the first we’ve seen actually do that.”
— Dr. Lisa Milenkovic, Instructional Innovation and Digital Learning Supervisor, Broward County Public Schools
During the pilot, teachers and students reported:
Students reported grasping complex ideas faster than traditional 2D lessons
Students who were previously disengaged or hesitant became eager participants
Educators found ReframeXR simple to use, and far simpler compared to VR
Students preferred remaining visible to each other during lessons
01
We help students build a durable understanding of science.
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We anchor every lesson in three-dimensional learning.
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We make the hardest concepts reachable.
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We build academic discourse around every phenomenon.
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We strengthen STEM spatial reasoning skills.
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We design for all students experiencing science in mixed reality.
1. Chen, G., Li, Y., Luo, R., Oubibi, M., Zhou, Y., & Gao, Y. (2026). The effectiveness of educational virtual environments in K-12 science education: A meta-analysis. Journal of Science Education and Technology, 35(3), 667–687.
2. National Research Council. (2012). A Framework for K–12 Science Education: Practices, Crosscutting Concepts, and Core Ideas. National Academies Press.
3. Hawes, Z. C. K., Gilligan-Lee, K. A., & Mix, K. S. (2022). Effects of spatial training on mathematics performance: A meta-analysis. Developmental Psychology, 58(1), 112–137.
4. Larrain, A., Howe, C., & Freire, P. (2018). 'More is not necessarily better': Curriculum materials support the impact of classroom argumentative dialogue in science teaching on content knowledge. Research in Science & Technological Education, 36(3), 282–301.
5. Wai, J., Lubinski, D., & Benbow, C. P. (2009). Spatial ability for STEM domains: Aligning over 50 years of cumulative psychological knowledge solidifies its importance. Journal of Educational Psychology, 101(4), 817–835.
6. Tsivitanidou, O. E., Georgiou, Y., & Ioannou, A. (2021). A learning experience in inquiry-based physics with immersive virtual reality: Student perceptions and an interaction effect between conceptual gains and attitudinal profiles. Journal of Science Education and Technology, 30(6), 841–861.
